

it's basically Lemmings, Lemmings was a great game, and there weren't any remakes (at least those I know of) for over 20 years, so this one is very welcome Lemmings in zombie apocalypse setting: you guide a horde of zombies across puzzle-like levels, trying to infect all humans on the level. Not necessarily speed but recorded plays on leaderboards across all published versions, even DRM-free.) … Expand Unfortunately, it seems that this game isn't particularly popular? So grab it while it's still fresh and the publisher can see that they should keep this franchise alive!! (One more unfortunate thing - I feel that the game could've relatively easily been improved by having a scoring system similar to Dustforce. I guess what I'm really asking for is one or two or three sequels. I get that the developers wanted to mix it up and I guess every world has a bit of its own theme, even gameplay-wise and that's good - but I wanted more! It took me 16 hours, so. I was also hoping for more levels in the style of the earlier ones. But having to search around for a secret room and stuff like that - No.

Also, I wasn't fond of some challenges, like having to find secret rooms. The only thing I didn't like were some of the later levels that seemed kind of lazy design-wise by forcing the player to memorize at least parts of the levels. So it's definitely not a short game, especially considering the usual low indie game price. Time What a great game - finished it in 2 days. Fun strategic games shouldn't equate with a minority of interactivity with a majority of waiting staring at the screen.What a great game - finished it in 2 days. I don't remember Lemmings having *that* much dead time where you were just waiting for them to reach a point walking. I hope you guys bring up a fast fast forward option to cut down on those waiting times. Sure there's the fast forward option but it's still way too slow. It annoyed me a bit at first but after a few tries on a level where I had to do this continually, I gave up. Like if you don't react quick enough for them to go up or down stairs and have to wait for them to hit a wall to go back in your direction, that was a game breaker for me. Sometimes though, if the zombies are walking a long corridor, this is a MAJOR pain (capsized for emphasis).

Zombies move in one direction and change direction if they hit a wall. There is one thing which really got on my nerves and made me stop however: the waiting. I'm not sure about the choice of making everything black and white, not sure in the end it benefits the game but it does set the mood. Everything is looking great, absolutely everything. The graphics are definitely the strong point. I played the game for 45 minutes but unfortunately I couldn't get into it and stopped after that (to be honest, I felt like stopping after 30 minutes but I really wanted to like this game so I made an extra "effort"). First of all, congratulations on getting greenlit and being on sale right now on steam.
