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Portal reloaded chamber 9
Portal reloaded chamber 9







Create a blue portal there, and yourself jump into the pit with the orange one to fly higher. Jump down, enter the time portal and look to the far left of the pit. Create a portal of a certain color on it (not the same as in the pit). Go to the upward-facing casing at the side of the barrier. Jump into it from above in order to fly up to the ledge above with acceleration. Dee the white sheathing? Create one portal on it, go down below and create a portal in the pit. Look to the right behind the steps for a remote control that opens a time portal. Go through it to find yourself at the exit. Create a time portal in the same whole room at the number “7”. Enter it and immediately follow the whole room through the portal ahead. Click on the remote to open the time portal. Go through it to find yourself on the platform at the number “7”. Return to the destroyed room and create a portal of a different color in the side niche. Shoot at the white casing at the number “7”, to the right of the time portal, in the back of the screen.

portal reloaded chamber 9

Stand facing the green passage where you just came from. Press the red button and enter the opening on the right to get into the whole room. Themselves go to the room on the right and create a portal of a different color. Shoot the portal at the white walls inside the hidden room. Look up to the left where the yellow arrow is pointing. Create a portal there of one color, and next to it – another. Look to the left of the barrier and see the end of the corridor. Create a portal of the same color at the end, enter the destroyed room and create a portal in the hole ahead, in front of the barrier. Create a blue portal at the top, orange at the bottom, and go upstairs. Exit the room.įind a device that will allow you to create portals. Climb the steps, take the cube from the hollow and place it on another red button. go back to the whole room with this cube and put on the red button. Leave the cube there, go to the destroyed room and grab the same cube. There is a small depression there, indicated by the signs. Carry the fallen cube to a higher ledge closer to the exit. Carry it with you to the whole room, place it near a high ledge and climb onto it to press the remote control. Grab the fallen cube and place it on the red button. Enter the destroyed one, climb the ledge and click on the red button. In an entire room, you cannot jump onto the ledge on the side of the console. And you can put the cube on the red button in the niche on the right and leave the location.

portal reloaded chamber 9 portal reloaded chamber 9

As soon as you pick up the cube of this reality, the second one, which you brought here from the destroyed room and put on the red button, will disappear. The cube from this reality should stand next to the descending / ascending platform. Take the cube with you to normal reality and place it on the red button. Place it in the center of the room and enter the shattered reality. This is relevant in exactly one test chamber, in which you must cause the two cubes to collide in mid-air so they will land in the middle of two aerial faith plates.Press the red button on the remote on the left to make the cube appear.

#PORTAL RELOADED CHAMBER 9 UPDATE#

What the game never explains is that a past cube in motion won't constantly update the future cube.

  • If you move a past cube, the future cube will disapear and be placed at the appropriate spot in the future.
  • It's common for players to get stuck at this point because they didn't realize the mechanic that had been mentioned that far back was only now relevant. However, the first puzzle to require exploiting the green fizzlers is Chamber 17, eight chambers later. announcer says that green fizzlers do not remove blue and orange portals. The game tries to justify this rule by stating that doing so "violates the laws of causality", but all it does is turn into minor frustration when players try to carry a cube through a Time Portal, only to find out that they accidentally picked up the wrong one, and it despawns.
  • It's very easy to forget that only objects from the future can enter Time Portals.
  • Turns out there was some truth to that after all. Though there, it's implied that it doesn't actually exist, as it was part of a bluff to get Chell to jump to her death.
  • Hilarious in Hindsight: Wheatley does mention a three portal device in Portal 2.






  • Portal reloaded chamber 9