
When you enter into battle against your opponent it is well worth taking a moment to look at the amount of squadrons that they can field. Also, consider the Boomer Drones, they cause collateral damage when they pop, and that’s sometimes more than enough to turn the battle around. It might not be efficient, but it gets the job done. Consider sending out droves of units as distractions to pull enemies away from your hull – there’s also power in numbers in regard to the fact that two damaged drones can still take out a half-power fighter even though it’s against the odds. While it might seem painful to have squadrons being patched back up, or sitting damaged in your hold, if you carry the maximum amount of squadrons that your ship can hold, and even if you are fielding three squads at once, you won’t run out of units on the battlefield. The second part of this tip is Power in Numbers. This is also the best time to reassign targets for your squadrons, and also to order retreats for some of your units by right-clicking their items on the UI.

It’s the best way to retain control of the battlefield. Remember that you can slow the game to a stop by pausing. You can also mask these cruisers in asteroid fields - as asteroid fields take damage before the units concealed within.īut, most importantly. If you pair one of these with the sub-zero gun then you can freeze enemies for long enough for them to receive a few extra hits. For a start you have access to cruiser ships, which are like artillery. Alongside the traditional Rock-Paper-Scissors, Sword-Axe-Spear, Fire-Water-Grass, we have Drone-Fighter-Freighter - but there are quite a few outliers there. When it comes to the tactical combat in Crying Suns there’s a handful of different playstyles. These are the only way to grab new squadrons and so should always be a priority. That extra move is a potential side-step into another lane, but even if it isn’t used as that you can use it to land at another star, which might mean an extra couple of anomalys, another checkpoint and a few more events. But, while the map has a finite start and finish, don’t let it trick you into thinking you need to pick one lane and barrel down it. When you first look at the map there are a lot of things to consider there may be optional missions ahead, there may be more events down certain paths and there might be better outposts down a route. Whether you’re just getting started, or are struggling to make your way through the systems, we’ve got some great tips here for getting you through to the next Folder.Įasily the most important piece of advice when it comes to Crying Suns is that due to the delay that the enemy alerts have while you’re navigating each sector, you always have an extra move than them.


You’ll need to make the right decisions while on the bridge of your ship, and be an adept battle commander in order to make it through all five chapters of the story. It comes complete with an exceptionally well realised tactical combat system which involves squadrons, battleship mounted weapons and a tonne of obstacles in the way of your quest to find out how the Empire fell. Crying Suns isn’t just an FTL-esque journey through the stars however. Alt Shift’s science fiction experience takes place in a well developed world complete with warring factions, crumbling ruins and the shell of a suddenly-shattered galactic Empire. If that’s a lot to take in then there’s a lot more to follow. You’re also the last hope of finding out why the Empire has suddenly collapsed. Tactical roguelite Crying Suns throws you straight into the role of a recently awoken Imperial clone, not just that but you’re the most famous Admiral to have sailed the stars in the Empire’s long history.
